Programming is the spine of any recreation, shaping every thing from graphics to mechanics. I try to remember diving into a game progress training course, where we explored how strains of code translate into immersive encounters. A web site about writing gamebooks. My musings on how to create a gamebook https://rafaelgmooo.blogspothub.com/37993338/detailed-notes-on-how-do-players-navigate-choices-and-outcomes-in-gamebook-style-games